My head is spinning a bit, getting back into the swing of teaching (a lot) and writing about what I’m reading–and, moreover, creating more abstract representations of thoughts (i.e. diagrams). Thus, I’m going to be quick about this reflection and address my interests, concerns, and thoughts on media, culture, media culture, and how any of those might intersect with this class.
ARGs/transmedia (I don’t like the second term for a variety of reasons that I won’t get into at the moment) have steadily become my focus over the last year. I see this assertion of interest as a growth from long-time interests in authorship/interactivity, participatory texts, artifice and the intersection of realism and fantasy, transgeneric writing, and digital media. My interest in media, therefore, is expansive, in that I’m interested in multimedia/transmedia. Knowing more about many media is a goal. Culturally, I’m interested in the positioning between writer/reader–relationships of agency, power, collaboration, and interactivity populate this space for me. As far as media culture is concerned, participation and interactivity certainly apply, perhaps through less traditional approaches, such as hacking and circuit-bending, but certainly through remix (of multiple media).
I also have a growing interest in simulation, which I have tried (unsuccessfully? unconvincingly?) to explore in conjunction with my interest in metafiction. I see both as being conscious of rules–and willing to make those rules dynamic. For simulation, this is a “feature”; for metafiction, this can often be subversive to literary expectations. So, video games (as games, as simulations, as interactive narratives) have become an interest, as well.