For my digital project, I created an interactive supplement to my essay on ARG player production using Inform 7, a language used for writing Interactive Fiction.
I chose to do this for a few reasons. The main reason is that I wanted to gain some experience working in Inform 7. This is a contextual programming language that looks very different from most code that I’ve previously tried to work with. As I’m interested in interactive narratives and games, I figured learning this language was beneficial to me, personally, as both a writer and academic (which is most of the time a meaningless distinction for me).
My interest in interactive narratives, however, also reveals why I chose to mediate this digital project in the way that I did. In general, I’m interested in exploring different patterns, ethics, and logics for “texts”, modes and media. By working in Inform 7, I can still work with type on a screen/page, which is both comforting and potentially subversive (I hope!). It is comforting, in that this project uses writing, just as a print (or digital copy of a print) essay does. I hope that it is subversive, as it allows the reader (or interactor) more agency in determining the shifting logics and coherences of the work, through making choices within the possibilities I have written.
You can visit the (rather generic) homepage for the project here. Clicking on “Play In-Browser” will allow you to do just that.