Tag Archives: ARG

Prelim rationale v 1.1

I’m working on a v 2.0 of my rationale, but thought I’d post this second version for the sake of posterity/transparency.

I’ve opted with the 1.1, as though it dose contain some substantial changes, I don’t feel as though it is necessarily more than a small departure from the first draft. Mostly, I’ve added some explication and connections.

In the upcoming (in a few days) v 2.0, I’ll largely try to do the opposite: discretize these blended areas in order to more clearly define them. I’ll also be following up with a reorganization of my booklist, which is currently on Evernote. I’ve been reluctant to match the list to my areas, as I personally cannot not see many texts applying to more than a single area. Alas, it is time to try!

Rationale after the break… And, as always, comments welcome!

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Digital Project

For my digital project, I created an interactive supplement to my essay on ARG player production using Inform 7, a language used for writing Interactive Fiction.

I chose to do this for a few reasons. The main reason is that I wanted to gain some experience working in Inform 7. This is a contextual programming language that looks very different from most code that I’ve previously tried to work with. As I’m interested in interactive narratives and games, I figured learning this language was beneficial to me, personally, as both a writer and academic (which is most of the time a meaningless distinction for me).

My interest in interactive narratives, however, also reveals why I chose to mediate this digital project in the way that I did. In general, I’m interested in exploring different patterns, ethics, and logics for “texts”, modes and media. By working in Inform 7, I can still work with type on a screen/page, which is both comforting and potentially subversive (I hope!). It is comforting, in that this project uses writing, just as a print (or digital copy of a print) essay does. I hope that it is subversive, as it allows the reader (or interactor) more agency in determining the shifting logics and coherences of the work, through making choices within the possibilities I have written.

You can visit the (rather generic) homepage for the project here. Clicking on “Play In-Browser” will allow you to do just that.

Paper draft: Metastaticmedia and Collective Production

Metastaticmedia[i] and Collective Production

Excerpt from Original Proposal

One thought is that one way of understanding the small resonance of the ARG[ii] (alternate reality game) is seeing it through Debord’s description of the spectacle as reflective of isolated individuals, the product of hyper-specialized labor, the ubiquity of images, and the embodiment of the productive means of contemporary society. I can see how Debord’s classification of the spectacle relates to the ARG, in that it uses many modes of production for media (it is “transmedia”), requires specialized labor because of this, often engages a spatially distributed audience, and are largely created as marketing tools to sell other products. However, there is some real tension here, for me, as well. Where Debord might see isolation and call the spectacle a one-way communication, Jenkins, Pierre Levy, and others see the ARG as a site of community-building, cooperative and individual interpretation, and a destabilization of the categories of producer and consumer (though this latter does fit with Debord and his notion of workers clocking out and being regarded as consumers).

Prospectus

A common method of critically examining media is to approach the study through the dichotomy of production and consumption. With the turn from pre-industrial, artisanal mode of media production, represented in textual production by the scribal system and in image production by the painter, to mechanized production and reproduction, represented in part by the printing press and the lithograph, the scale of this production and consumption grew exponentially. More recently, digital networked technology has also increased the sophistication of media production and, sometimes, increased the accessibility and speed of media distribution. Marxist media theorists from Walter Benjamin to Theodor Adorno and Max Horkheimer to Guy Debord have focused on the mass production and consumption of media and culture, a condition precipitated by the technologies of Fordism and industrial capitalism. In a very broad view, these approaches have largely considered production and consumption as functions of separate spheres of society: production is set by the bourgeoisie by means of the labor of the proletariat; those who have power produce, those who lack power consume. Thus, as Guy Debord argues in The Society of the Spectacle, this contemporary media, especially mass media, is “essentially one-way” (19, emphasis original).

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